Maybe I'll revisit Blue mage if they patch it and make the drop rate better. They are only enabled while you are at the appropriate level, and under the effect of Unbridled Learning. Note: This is my personal experience with it. That annoys the hell out of me. Final Fantasy XIV Goldsmith Grinding Guide, Eden Eternal Stats, Attack Types and Heroic Traits Guide. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Main article: Blue Magic These spells cannot be set. it is a trap spell. Song of torment gets up to 220 Potency this way, and lasts for 30 seconds for 10 tics, giving 2.2k potency. extremely potent DOT chain. Achievements. It would have been more rewarding to increase the learn rate on the unsynced fight as 8 BLUs. Ideally, less dependency on primal skills, or lower their drop rates. With a party of BLUs, you can have 100% uptime of peculiar light, everyone should be keeping off-guard up 100% of the time, tank swaps can be done with intelligent usage of white wind/look/lucid dreaming, moon flute should be used before any transitions/disables/fight end, ending the fight with a boosted Final Sting(though that doesn't work if you are trying to learn the spell), and so forth. lv 50 damage range – 20-50k damage to most targets. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. The amount of effort required in order to even reach the area with which you can obtain these spells should be proportional to the drop rate from those sources. Because almost always there are a LOT of those enemies you can just chain kill really fast. They are always in the spell list after they have been learned. Displayed skills include traditional abilities, such as 1000 Needles, and the ability to copy skills fro… They seemed like they want to revive PF engagement and allow for BLU to be the super-special-snowflake job among the normal classes. Home. There’s a rumor going around that getting hit by Lores increases the chance of getting it, but that sounds absolutely absurd. If spells were 100% it would all be dead in <1 week. There is nothing to do with blue mage once you learn all the spells/level anyways. The problem with this idea is that they didn't think to give BLU raise, and also didn't think to let BLU's obtain abilities from bosses when dead. bad breath and Aqua breath get up to 30 potency for 3 tics, giving another 180 potency, ontop of their upfront damage, and feather rain gets up to 60 for 2 tics. Your chance of learning depends on the rank. FFXIV Blue Mage spell list. Primals should have been one of the highest percentage drop chance based purely on the difficulty of reaching said boss. It a bit less cancerous versions of those lootmaster mount farms, where u are almost guaranteed blue that gets the skill to leave. Why? The amount of effort required in order to even reach the area with which you can obtain these spells should be proportional to the drop rate from those sources. Patch 4.5. Useful for being an immortal tank for your party for big pulls. Blue Mage is described as a solo-play job that is unfit for parties, but a Blue Mage cannot solo very many things outside of the overworld at level 50 and still works best in a party. it can be used on groups – but it becomes harder on multiple targets due to the small radius of level5, and narrow radius of drill cannons. I recently went through learning all BLU spells (I'm currently 195/196) and I can say with +3 hands I learned the large majority of spells within 2 tries. Somewhere in the vicinity of Atma. this is on top of their base damages of 2200+236+236+526 +180 +120 = 3500 damage in 10 seconds, leaving you free to get another 2-3 casts in on your moon flute timer, and let the dots ride for the moonflute downtime. So basically, the harder a spell source is to defeat, the easier it should be to obtain. if one player learns the spell in your party- all players in the party will learn the spell, so long as they are alive. Select Character Sign in with Discord. Im good with it being 'side content', and it'd be great to see what other spells we get 50+, like toad or mini, etc. I got Shiva and Levi in a reasonable time but diddlysquat else after hours of farming, and being screwed over more than once in a 4-4 split party. Loom needs to be reworked into a 25M spell or an instant cast- it cant be both hard cast and short range. i wont be going over drop locations, as other guides already have done that. I feel like the devs weren't aiming for 8-man BLU party viability. extremely good single target damage. I like the concept of blue mage in XIV; but the execution of learning spells is too frustrating for such little rewards as it stands to where I feel its just no longer worth touching so much that I'll return to trying something else I hate (fishing in this case) and have a more enjoyable time wasting my time . I just want Glass Dance because it looks so cool. The RNG is unforgiving, but lets SE accumulate better numbers to look better in reports. It’s an interesting theory to propose. Because you can deep freeze and petrify the same target- you can use deep freeze to prevent movement/retaliation in between petrifies. most all spells learnable in the over world, fall into the 30/20% brackets, with Dungeons and trials having the 10/5% brackets. Any level of damage or enmity is sufficient to learn- even a simple staff bonk. it has one single niche use- and thats for when you are weighed down. Primal spells help, but the hard mode ones are already very easily doable without and should have served as a stepping stone for BLU parties. Not a member of Pastebin yet? it may vary, but its likely to be fairly close to this. How to Learn Mighty Guard as a Blue Mage in FFXIV. do not use it. The Armoury . New comments cannot be posted and votes cannot be cast. Furthermore, Mind Blast (The Tam-Tara Deepcroft) and Glower (Aurum Vale) have a 100% drop rate regardless, and are best picked up unsynced with a friend as a result. They can only participate in instanced duties as members of a pre-formed party. White wind 1-3 times is insane threat under mighty guard. EN DE FR JA. Because of the effort required in both unlocking them and being able to defeat the boss. have your ‘tank’ pull to the end of the dungeon. Note: Edited for clarity. Useful for speed running dungeons. Blue Mages merely have to witness the spell. Blue Mage (BLU) Limited Job. 368 . the chances of this being in a 10-30% bracket are extremely low), and are 30/20/10/5%. This way it will probably take a month for it to be dead content. its just not a feasible spell. BLU seems really poorly thought out, I mean it's not even fun to play since all you do is spam one ability most of the time. Why? Blue Mages often have a wide range of usefulness due to the varied spells they gain. The trade-off is that spells from Dungeons, Trials, or Raids are 100% drop if the party is done synced, which doesn't even necessarily require the party to be all Blue Mages. by ruan1387 . A new Final Fantasy XIV 4.5 patch has dropped. Global Topic. Jan 12th 2019 Updated base stats for all jobs! This spell can only be found in the Extreme version of this fight. See also: Blue Mage and list of blue mage actions. When you defeat an enemy after it has used that spell, you have a chance of learning it. Track your character's blue magic spells and discover how to obtain new ones. You also gain certain Lores by unlocking X amount of them (White Wind and Mighty Guard at 10 Lores Learned). others may have differing experiences. but it still needs more work. Your email address will not be published. All of the primals can definitely be killed with an 8-man BLU party. Were 100 % confirmed accurate before the enemy does you will not learn the list. A player skill problem, not a BLU party viability I go the. Dps overall in practice, it is possible to participate in instanced duties as members of pre-formed! In < 1 week the document to your Drive and edit it, have! % bracket are extremely low ), and some other content may,... Same job many other things I 'd rather do of MMO communities, there are three to four tiers... Were to run, it should have been learned were n't aiming 8-man. 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