Drawing images is easy, if we have a context of the canvas and a loaded Image. From there, a user can right click on the image to save it to their local computer. A very real canvas, not to be confused with the digital kind. Now the image is loaded to the canvas and ready for processing. I use html5 canvas elements to resize images im my browser. Here is a simple element which has only two specific attributes width and height plus all the core HTML5 attributes like id, name and class, etc. The default size of the canvas is 300 pixels × 150 pixels (width × height). Means that the whole image will be visible but there may be some empty space on the sides or top and bottom if the image is not the same aspect as the canvas. Canvas is one of the most sought after feature in HTML5. Users may use those applications without using proprietary browser plug-ins like Adobe's flash player. But saving canvas as an image on the server is quite different. Send HTML5 Canvas as Image to Server Tutorial by Stefan Trost | 2016-10-22 at 21:27 In this tutorial, I want to show you how to use a usual HTML form for sending an HTML 5 canvas as image together with all other form data to the server and save it there. This code snippet can be used in your web projects where you want to show the before and after … Load the loadImage() function. Below code snippet declares a canvas of … Check out this amazing scratch-off reveal image animation using HTML5 canvas by Dudley Storey. A good analogy for this: the HTML DOM is like a Photoshop document while HTML5 Canvas is like a PNG. Example. In this case you're telling drawImage only the location on canvas where to start the drawing. Redraw regions. To declare a canvas inside a HTML, use tag, you can specify the height and width of the canvas while declaring the element. Code. HTMLCanvasElement You can use another element as your image source. The rest, sx, sy, sWidth, sHeight, dWidth and dHeight are taken care of automagically. Save the Canvas final work as an Image file. The element is not supported in some older browsers, but is supported in recent versions of all major browsers. x Coordinate of where to start drawing on the canvas. Using an HTML